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Multi-camera multi-object voxel-based Monte Carlo 3D tracking strategies

机译:基于多相机多物体体素的蒙特卡罗3D跟踪策略

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摘要

This article presents a new approach to the problem of simultaneous tracking of several people in low-resolution sequences from multiple calibrated cameras. Redundancy among cameras is exploited to generate a discrete 3D colored representation of the scene, being the starting point of the processing chain. We review how the initiation and termination of tracks influences the overall tracker performance, and present a Bayesian approach to efficiently create and destroy tracks. Two Monte Carlo-based schemes adapted to the incoming 3D discrete data are introduced. First, a particle filtering technique is proposed relying on a volume likelihood function taking into account both occupancy and color information. Sparse sampling is presented as an alternative based on a sampling of the surface voxels in order to estimate the centroid of the tracked people. In this case, the likelihood function is based on local neighborhoods computations thus dramatically decreasing the computational load of the algorithm. A discrete 3D re-sampling procedure is introduced to drive these samples along time. Multiple targets are tracked by means of multiple filters, and interaction among them is modeled through a 3D blocking scheme. Tests over CLEAR-annotated database yield quantitative results showing the effectiveness of the proposed algorithms in indoor scenarios, and a fair comparison with other state-of-the-art algorithms is presented. We also consider the real-time performance of the proposed algorithm.
机译:本文提出了一种新方法,可以解决从多个校准摄像机以低分辨率序列同时跟踪几个人的问题。利用摄像机之间的冗余来生成场景的离散3D彩色表示,这是处理链的起点。我们回顾了轨道的启动和终止如何影响整体跟踪器性能,并提出了一种贝叶斯方法来有效地创建和销毁轨道。介绍了两种适用于传入3D离散数据的基于蒙特卡洛的方案。首先,提出了一种基于体积似然函数的粒子滤波技术,同时考虑了占用率和颜色信息。提出了基于表面体素采样的稀疏采样,以估计被跟踪人员的质心。在这种情况下,似然函数基于局部邻域计算,因此大大减少了算法的计算量。引入了离散的3D重新采样过程以随时间推移驱动这些采样。通过多个过滤器跟踪多个目标,并通过3D阻止方案对它们之间的交互进行建模。在带有CLEAR注释的数据库上进行的测试得出了定量结果,表明了所提出算法在室内场景下的有效性,并提出了与其他最新算法的合理比较。我们还考虑了所提出算法的实时性能。

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